Technology integration can in some instances be problematic. A high ratio of students to technological device has been shown to impede or slow learning and . The Integrated Teaching and Learning section of the College of Education serves . their students to improve their connection to the students' lives (Figure 2). . A great deal of research exists connecting instructional design to positions on. a positive correlation between teachers' technology integration ability considering the needs of the students, the curriculum, and available technology, as well as the lesson planning and media design issues, and somehow combining.
Although instructional design per se has nothing to do with computer programming or graphic design, these skills are extremely useful in producing effective curriculum, which is why usually individuals with such skills are included as part of the team designing courses. Having said that, it is worthwhile noting that while the implementation of certain technological resources can enhance and enrich learning outcomes, the end goal is effective instruction, not the production of technology-rich materials.
In essence, then, the role of instructional design is to create instructional experiences that facilitate the acquisition of knowledge in a way that is not only efficient, but effective and appealing to learners. As a framework for developing learning modules, the focus of instructional design is on enhancing the learning acquisition process with the goal of engaging, encouraging, and motivating learners to gain deeper, more significant, and more meaningful levels of understanding and knowledge.
A Brief History Historically, it is often thought that instructional design emerged in response to the need, during WW2, for the United States to rapidly train the thousands of new recruits enlisting in the armed forces.Technology Integration Plan
However, the actual conceptual roots of industrial design can be found in the work of early behavioral theorists Thorndike and Watson, and more recently, Pressey and Skinner. Perhaps the most accurate way of describing the history of instructional design is to say that it arose as a response, on the one hand, to the burgeoning empirical research in psychology and education, and on the other, to specific needs of the educative system as a whole.
One of the most influential individuals in the field is certainly Benjamin Bloomwhose highly respected taxonomy was published in According to Bloom, learning objectives can be classified into three specific domains: However, over the past decade or so, the advent of online learning has allowed instructional designers new opportunities not only to learn about, but also to enrich, the instructional experiences available to learners.
For instance, innovative technologies capable of sophisticated simulation of genuine, realistic learning experiences have provided designers with additional insight into how to enrich and improve education programs, including those delivered online.
Technology integration - Wikipedia
The Role of Instructional Designers Instructional designers most commonly have a background in the education fieldsuch as an M.
The majority are employed by institutions engaged in education-related areas, ranging from primary schools, colleges and universities, to school districts, companies specializing in educations materials software, textbooksand government, business, and the military.
Instructional designers are engaged in any number of education-related undertakings, ranging from the design of training materials including teaching manuals and guides for studentsto creative complete courses or even entire curricula, to utilizing various media resources to enhance learning environments, including operational job-aid materials, pamphlets, online tutorial guides, interactive multi-media technologies.
While some designers work individually, others work in collaborative teams that include experts in certain types of subject matter, such as faculty staff or field-specific technicians, the commonality in each situation is that the focus is always on improving content, increasing accessibility and comprehension, and improving learning outcomes.
In a nutshell, instructional designers can offer valuable insight and assistance with virtually all aspects of course design, whether it be creating a new course online, face-to-face, or a hybrid combining bothredesigning an existing one, planning teaching methodologies and strategies.
They can also help with course enrichment, through the additional of alternative assessment techniques or the implementation of new technologies. Technology integration does not always have to do with the computer. It can be the use of the overhead projectorstudent response clickers, etc.
Enhancing how the student learns is very important in technology integration. Technology will always help students to learn and explore more. Armstrong argued that multimedia transmission turns to limit the learning into simple content, because it is difficult to deliver complicated content through multimedia. The technological pedagogical content knowledge or TPACK framework has recently received some positive attention.
Instructional Design - Educational Technology
This model attempts to measure the level of tech integration with 4 the levels that go from Enhancement to Transformation: Substitution, Augmentation, Modification, Redefinition. It is a learning theory that describes the process of students constructing their own knowledge through collaboration and inquiry-based learning. According to this theory, students learn more deeply and retain information longer when they have a say in what and how they will learn.
Inquiry-based learning, thus, is researching a question that is personally relevant and purposeful because of its direct correlation to the one investigating the knowledge.
As stated by Jean Piaget constructivist learning is based on four stages of cognitive development. In these stages, children must take an active role in their own learning and produce meaningful works in order to develop a clear understanding. These works are a reflection of the knowledge that has been achieved through active self-guided learning. Students are active leaders in their learning and the learning is student-led rather than teacher—directed.
Counter argument to computers in the classroom[ edit ] Is technology in the classroom needed, or does it hinder students' social development? We've all seen a table of teenagers on their phones, all texting, not really socializing or talking to each other.
How do they develop social and communication skills? Neil Postman concludes: The role of the school is to help students learn how to ignore and discard information so that they can achieve a sense of coherence in their lives; to help students cultivate a sense of social responsibility; to help students think critically, historically, and humanely; to help students understand the ways in which technology shapes their consciousness; to help students learn that their own needs sometimes are subordinate to the needs of the group.
I could go on for another three pages in this vein without any reference to how machinery can give students access to information. Instead, let me summarize in two ways what I mean. First, I'll cite a remark made repeatedly by my friend Alan Kay, who is sometimes called "the father of the personal computer. Second, and with this I shall come to a close: If a nuclear holocaust should occur some place in the world, it will not happen because of insufficient information; if children are starving in Somalia, it's not because of insufficient information; if crime terrorizes our cities, marriages are breaking up, mental disorders are increasing, and children are being abused, none of this happens because of a lack of information.
These things happen because we lack something else. It is the "something else" that is now the business of schools. In addition, some interactive whiteboards software allow teachers to record their instruction. An example of the use of this technique is the open-source project Edusim.
Research has been carried out[ citation needed ] to track the worldwide Interactive Whiteboard market by Decision Tree Consulting DTCa worldwide research company. According to the results, interactive Whiteboards continue to be the biggest technology revolution in classrooms, across the world there are over 1.
Interactive whiteboards can accommodate different learning styles, such as visual, tactile, and audio.
By assisting the teacher to helping students more kinestically as well as finding different ways to process there information throughout the entire classroom.